Diablo Immortal's delay comes amidst Blizzard facing the fallout from a lawsuit filed by a state of California lawsuit that alleges Activision Blizzard fosters a culture where harassment and sexual harassment are far too common D2R ladder items. Responding to Activision Blizzard statements that CEO Bobby Kotick later said were "tone deaf,""
Many former and current Blizzard employees signed an open letter demanding change . They even went as to call for a walkout. In the wake of the lawsuit's allegations, Blizzard president J. Allen Brack announced that he will leave the company.
Diablo was the topic of one of the first sessions on the first day at BlizzCon the year 2008. and it is the key player of one of the last. The first was mostly focused on providing a better understanding of the skills set of the most recent Diablo member, the wizard. The second focused heavily on the game's concept of design by Blizzard the demon action role-playing game.
Diablo Lead creator Jay Wilson and technical game director Wyatt Cheng returned to helm the panel together with Cheng acting as a non-speaking partner in the presentation. As he had done just a few hours earlier, Wilson began by looking back on the development of Diablo.
It is important to note the key games elements in the series. Diablo, Wilson began, was a revival of the market for role playing games, offering simple, action-based gameplay with random dungeon and item drops buy diablo 2 resurrected items. Diablo's main contribution was to improve the mechanics of the earlier game in addition to vastly expanding the universe's scope.